Sunday, November 13, 2005

Mutants & Masterminds: Session 2

Mad Scientist Brian Czitrovszky is returning to his lab when he is suddenly attacked by a humanoid robot saying "Meta-human identified. Initiate Capture." Brian attempts to use his machine interface power to hack the robot's computer brain but is unsuccessful. He pulls a blaster pistol and shoots the robot a few times so that he can get inside. The robot attempts to beat down the door so Brian interfaces with his own van, directing it to run the robot down.

While the van is repeatedly running the robot over, Brian uses the X-ray feature of his goggles to look through the lab wall and sees the Confetti Ninja spectating from a nearby rooftop. Eventually, the van is beat up enough that it stops working and robot again goes for the door. After coming through, Brian shoots the robot repeatedly until it finally goes down.

Meanwhile, the Confetti Ninja is outside dodging the lab's paralyze-ray defense systems (which had no effect on the robot). Brian directs the system to stop shooting so he can find out what the Ninja really wants.

The Confetti Ninja, with swords drawn, attempts to intimidate Brian, demanding to know what he had sold to Mr Johnson. Brian points his blaster at him and tells him to put the swords away. The Ninja counters that the "Yellow Boxes" tell him that he needs to be intimidating. They dance around some of this. The ninja does some teleporting. He puts the swords away but draws a gun. More verbal dancing. Eventually the "Yellow Boxes" tell the Confetti Ninja that he should shoot Brian in the knees. Brian gives up, puts down the gun and gives half of the information asked for. With some more verbal dancing, the Confetti Ninja goes away.


I should have shot him. Here I am trying to be a Mad Scientist but I haven't quite gotten down the madness part. I think too much and tend to invest in my characters so I am a little prone to inaction or delay. No. I'm mad! I need to act on impulse. Hacking the van and using it to run over the robot caught the GM (and Deadpool) off guard. I need more of those type of things. I need to describe my lab so it has things like Tesla coils, electromagnets and chain hoists. Things that can be employed at a moments notice in ways unexpected. I also need to start designing and building something specific. A device that nullifies powers would be good. According to Wikipedia, Deadpool's teleport is a device. I could build an EMP gun to disable his device.

And, most importantly, I need to embrace the madness and be unafraid to take risks and even die. The game system has "Hero Points" that can be used to ensure heroic success or avoid death. I just need to remember that and go for it.

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